Unique Landscapes: Imperial Isle - New Roads & Bridges Compatibility Patch
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This patch file peforms the following:

* Moved a tree out from the southern Isle legion tower.
* Fixes the minor displacement of the banners on the north side of the island by the Prison District.
* Corrects placement of all path grid nodes in the affected cells where the two mods overlap.
* Corrects water height settings on all cells with water where the mods overlap.
* Corrects land tears caused by the intersection of landscape changes made by both mods.
* Corrects land texture breaks caused by both mods overloading the game engine with land data.

Requirements
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* Unique Landscapes Imperial Isle v1.6.5+ - has not been tested with older versions!
* New Road & Bridges v4.5+ by Arthmoor - will not work with version 4.4 or older!

Load Order
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road+bridges.esp
xulImperialIsle.esp
NRB4+UL-II Patch.esp

Installation
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Place the esp file in your Data folder with your other plugins.
Activate it in the proper load order.
Enjoy!

You may see grass intruding onto the roads. I've done my best to reduce this problem but the original roads & bridges mod has this problem all over the place. It might look funny where I've fixed this in the patch.

Compatibility
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As this patch makes alterations to the Imperial Isle, it shares any other incompatibilities that may exist between UL:II and any other mods that affect the same areas. If this is the case, there's nothing I can really do to help that as it's far to complicated to cook patches for patches of patches.....

Version History
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5.0.2 - Fixed another land tear near the east end of Imperial Isle.

5.0.1 - Minor fixes to close a land tear and reconnect some broken path nodes.

5.0 - Patch updated to account for landscape and path grid adjustments covering the rerouted road and the new legion towers.

4.1 - Patch sync with UL:II 1.5 and NRB 4.4. Covers a few less cells and adjusts for the new road route.

4.0.2 - Grounded a floating tree and closed a small land tear up by the north end of the Imperial Isle.

4.0.1 - Corrected an elevated path node that may have been impeding use of the road to Bruma next to the IC Prison.

4.0 - Complete rebuild to accomodate the updated landscape smoothing for NRB 4.3.

3.0 - Rebuilt the segment on the south end of the Imperial Isle to fit with NRB 4.1.

2.0 - Updated for use with NRB 4.0. Corrected land texture breaks east of the prison.

1.0 - Initial release.